Deep Deterministic Policy Gradient (DDPG) Fundamentals Quiz Quiz

Explore the basics of Deep Deterministic Policy Gradient (DDPG), a key reinforcement learning algorithm for continuous action spaces. This quiz assesses your understanding of its core concepts, architecture, and essential mechanisms, making it ideal for learners and practitioners in machine learning and AI.

  1. Purpose of DDPG

    Which type of problem is the Deep Deterministic Policy Gradient (DDPG) algorithm specifically designed to solve?

    1. Supervised classification problems
    2. Unsupervised clustering problems
    3. Problems with continuous action spaces
    4. Problems with discrete action spaces

    Explanation: DDPG is particularly suited for problems that require making decisions in continuous action spaces, such as controlling robotic arms. Discrete action spaces are handled better by algorithms like DQN. Supervised classification and unsupervised clustering are outside the scope of DDPG, which is focused on reinforcement learning tasks.

  2. Algorithm Structure

    What is the architecture of the DDPG algorithm based on?

    1. Decision tree ensemble
    2. K-means clustering
    3. Stacked autoencoders
    4. Actor-critic architecture

    Explanation: DDPG implements the actor-critic architecture, which includes separate networks for policy (actor) and value (critic) estimation. Stacked autoencoders are used for feature learning, not policy learning. K-means clustering and decision tree ensembles are unrelated to DDPG’s underlying structure.

  3. Output of the Actor Network

    In DDPG, what does the actor network output during training or inference?

    1. A specific action value in the continuous action space
    2. A clustering label
    3. A Q-value for each possible action
    4. Class probabilities

    Explanation: The actor network in DDPG outputs the actual action to take in the environment, suitable for continuous action domains. The Q-value is estimated by the critic, not the actor. Class probabilities and clustering labels are not produced by DDPG’s actor network.

  4. Experience Replay Buffer

    Why is an experience replay buffer used in DDPG algorithms?

    1. To break correlation between consecutive training samples
    2. To speed up the environment simulation
    3. To decrease the action space
    4. To automatically tune hyperparameters

    Explanation: The replay buffer stores past experiences and samples them randomly during training, which helps reduce correlation and improves learning stability. It does not speed up the environment, reduce the action space, or tune hyperparameters automatically.

  5. Target Networks

    What is the primary reason for using target networks in DDPG?

    1. To collect more training data
    2. To compress the neural network
    3. To stabilize the learning updates of actor and critic
    4. To explore new states

    Explanation: Target networks in DDPG provide stable targets for the actor and critic, preventing harmful feedback loops during learning. They do not directly help in exploration, data collection, or model compression.

  6. Exploration Strategy

    Which technique is commonly used in DDPG to promote exploration during training?

    1. Learning rate annealing
    2. Early stopping
    3. Batch normalization
    4. Adding noise to the actor's actions

    Explanation: Exploration in DDPG is usually achieved by adding random noise to the actions chosen by the actor, encouraging the agent to try different actions. Learning rate annealing and early stopping are not related to exploration. Batch normalization helps in stabilizing neural network training, not specifically in promoting exploration.

  7. Critic Network’s Role

    What does the critic network estimate in the DDPG algorithm?

    1. The classification error of the network
    2. The immediate reward obtained after an action
    3. The expected total reward (Q-value) for a given state-action pair
    4. The most likely action for a state

    Explanation: The critic estimates the Q-value, representing the expected cumulative reward from a state-action pair. Immediate rewards are only part of the Q-value, not its sole component. Identifying the most likely action is the responsibility of the actor, and classification error is unrelated to DDPG.

  8. Parameter Update Technique

    What method is typically used to update the target networks in DDPG?

    1. Updating only after every 1000 episodes
    2. Freezing the weights completely
    3. Replacing all weights every iteration
    4. Soft updates using a small blending factor (tau)

    Explanation: Target networks are softly updated towards the main networks using a blending factor, tau, to ensure stability. Replacing all weights at once can destabilize learning, freezing prevents adaptation, and infrequent large updates do not help maintain consistent learning targets.

  9. Policy Type in DDPG

    Which type of policy does DDPG use for selecting actions?

    1. Random walk policy
    2. Stochastic policy
    3. Probabilistic softmax policy
    4. Deterministic policy

    Explanation: As suggested by its name, DDPG uses a deterministic policy, directly outputting specific actions for given states. Stochastic or probabilistic policies output distributions over actions, which is not the case for DDPG. The random walk policy is unrelated.

  10. Training Stability

    Which combination of practices helps to improve the stability of DDPG training?

    1. Experience replay and target networks
    2. Using only supervised losses
    3. Removing exploration noise
    4. Increasing data batch size alone

    Explanation: Experience replay and target networks are both essential for stabilizing DDPG training, by reducing correlations and providing stable targets. Increasing batch size alone cannot ensure stable learning. Removing exploration noise may limit the agent's ability to learn. Using supervised losses is unrelated to reinforcement learning stability in DDPG.