Defining Dimensions
Which statement best describes the key difference between 2D and 3D game art?
- A. 2D art appears flat with only height and width, while 3D art includes height, width, and depth.
- B. 2D art always uses more colors than 3D art.
- C. 3D art cannot be animated, but 2D art can.
- D. 2D art requires virtual reality headsets, while 3D art does not.
- E. 3D art uses only pencil sketches, while 2D art is fully digital.
Recognizing Styles
If a side-scrolling platform game uses flat, cartoon-like characters, which art style is it most likely using?
- A. 2G Artists
- B. 2D Art
- C. 3T Animation
- D. 3D Model
- E. 2K Graphics
Comparing Visuals
In which scenario would a game most benefit from using 3D art instead of 2D art?
- A. A puzzle game with static, paper-like backgrounds.
- B. A platformer where all movement is left or right.
- C. A sports simulation where players move around a field viewed from different angles.
- D. An interactive storybook with hand-drawn scenes.
- E. A matching game using flat fruit icons.
Resource Considerations
Which statement is true about the resources required for 3D game art compared to 2D game art?
- A. 3D game art never requires animation.
- B. 2D game art requires more powerful graphics cards than 3D.
- C. 3D game art often requires more computing power for rendering models and lighting.
- D. 2D game art always costs more to produce than 3D.
- E. Both art styles always use the same software tools.
Recognizing Common Uses
Which game genre typically uses 2D art to achieve a retro or classic visual appeal?
- A. Racing simulations
- B. First-person shooters
- C. Platformers
- D. Virtual reality exploration
- E. 3D open-world adventure
Examining Techniques
Which of the following is an example of a technique unique to creating 3D game art?
- A. Pixel shading
- B. Texture wrapping
- C. Vector tracing
- D. Sprite sheet animation
- E. Line art sketching
Environment Design
What is a typical benefit of using 3D art when designing a game environment?
- A. The background cannot be changed.
- B. It allows players to view scenes from multiple angles and perspectives.
- C. All objects must be static and non-interactive.
- D. It forces the use of only black and white colors.
- E. It replaces text with pictures.
Art Workflow
Which step is more common in the 3D game art creation process than in 2D art?
- A. Sketching character concepts
- B. Painting with watercolors
- C. Sculpting models in digital space
- D. Arranging paper cutouts
- E. Inking lines by hand
Player Perspective
In a top-down strategy game where all objects are seen from above and do not rotate, which art style is most commonly used?
- A. 3R Rendering
- B. 2D Art
- C. 4D Modeling
- D. 3C Canvas
- E. VR Imaging
Blending Approaches
What does it mean when a game is described as having '2.5D' graphics?
- A. The game’s graphics are neither colored nor shaded.
- B. The art uses flat images only, without any depth illusion.
- C. The visuals combine 2D and 3D elements, such as 3D characters on a 2D background.
- D. The game is missing half of the intended images.
- E. It only uses hand-drawn textures.