What is typically the first stage in the game art pipeline where initial design ideas are visualized, such as drawing characters or environments by hand?
Which phase involves creating digital 3D shapes of characters, objects, or environments based on concept art, for example using polygons and mesh editing?
In which step are 2D images applied to the surfaces of 3D models to add details like colors and patterns, for example painting a wood texture on a box?
What is the process called where a skeleton is added to a 3D character to allow for movement and posing, such as bending an arm or leg?
Which game art stage involves making models move over time, like creating a jump or a walk cycle for a character?
What is the process of designing and setting up lights in a 3D scene to create mood or realism, such as adding sunlight or shadows?
When all visual elements are combined and an image or animation is produced for viewing, what is this stage known as?
Which stage involves introducing finalized models, textures, and animations into the game engine so that they function in gameplay, like placing a textured enemy into a level?
What is the process called where artists reduce the size and complexity of art assets so the game runs smoothly, such as lowering polygon counts on background models?
Which stage ensures all visual assets look and perform as intended in the game by careful checking and fixing, for example correcting texture seams or animation glitches?