Which rendering technique is commonly used to simulate realistic lighting by tracing the path of light as pixels in an image?
In a physics engine, which force keeps an object on the ground, preventing it from floating upwards?
What is the term for making an audio sound appear as if it comes from a specific location in a 3D game environment?
Which component allows game developers to control character movement or trigger game events using code?
What is the main purpose of using Level of Detail (LOD) in rendering 3D models in a scene?
When simulating collisions, which shape is frequently used for simple, low-cost collision detection?
If you want background music to repeat seamlessly in a racing game, which audio feature should you use?
Consider a script that causes a door to open automatically when the player enters a trigger zone; which concept does this best illustrate?
What is the name of the map or image used to store surface detail, such as bumps or wrinkles, without adding extra geometry to a model?
In a physics simulation, which property determines how easily an object starts moving when a force is applied?