Game Engine Essentials: Rendering, Physics, Audio, and Scripting Quiz Quiz

  1. Rendering Concepts

    Which rendering technique is commonly used to simulate realistic lighting by tracing the path of light as pixels in an image?

    1. A. Ray Tracing
    2. B. Face Tracing
    3. C. Frame Mapping
    4. D. Scene Baking
    5. E. Vertex Shading
  2. Physics Basics

    In a physics engine, which force keeps an object on the ground, preventing it from floating upwards?

    1. A. Inertia
    2. B. Gravity
    3. C. Electrostatic
    4. D. Wind
    5. E. Bouyancy
  3. Audio Fundamentals

    What is the term for making an audio sound appear as if it comes from a specific location in a 3D game environment?

    1. A. Filtering
    2. B. Layering
    3. C. Spatialization
    4. D. Compression
    5. E. Amplification
  4. Scripting in Engines

    Which component allows game developers to control character movement or trigger game events using code?

    1. A. Scripting System
    2. B. Rendering Pipeline
    3. C. Texture Atlas
    4. D. Material Editor
    5. E. Audio Mixer
  5. Rendering Optimization

    What is the main purpose of using Level of Detail (LOD) in rendering 3D models in a scene?

    1. A. To reduce audio lag
    2. B. To improve load times by compressing textures
    3. C. To decrease rendering workload for distant objects
    4. D. To randomize object placement
    5. E. To customize lighting effects only
  6. Physics Simulations

    When simulating collisions, which shape is frequently used for simple, low-cost collision detection?

    1. A. Pyramid
    2. B. Capsule
    3. C. Cube
    4. D. Sphere
    5. E. Disk
  7. Audio Looping

    If you want background music to repeat seamlessly in a racing game, which audio feature should you use?

    1. A. Sound Flattening
    2. B. Loop Playback
    3. C. Sound Splitting
    4. D. Pitch Randomization
    5. E. Fade Mapping
  8. Scripting Logic

    Consider a script that causes a door to open automatically when the player enters a trigger zone; which concept does this best illustrate?

    1. A. Texture Blending
    2. B. Event Handling
    3. C. Vertex Painting
    4. D. Frame Buffing
    5. E. Scene Grading
  9. Rendering Terminology

    What is the name of the map or image used to store surface detail, such as bumps or wrinkles, without adding extra geometry to a model?

    1. A. Height Map
    2. B. Depth Chart
    3. C. Bump Mask
    4. D. Normal Map
    5. E. Color Ramp
  10. Physics in Motion

    In a physics simulation, which property determines how easily an object starts moving when a force is applied?

    1. A. Elasticity
    2. B. Friction
    3. C. Inertia
    4. D. Opacity
    5. E. Intertia