Purpose of Game Physics
What is the main purpose of including physics in a game environment?
- A. To simulate realistic movement and interactions between objects
- B. To generate game characters automatically
- C. To improve the game's music quality
- D. To make the game easier for beginners
- E. To control the story's dialogue
Gravity Concept
Which of the following best describes how gravity is typically represented in game physics?
- A. An upward force pushing all objects away
- B. A sideways force that never changes
- C. A constant downward force pulling objects toward a surface
- D. A spinning force making objects rotate
- E. A random force applied only to projectiles
Collision Detection
In a racing game, what does collision detection help determine?
- A. The background color of the track
- B. The speed of sound effects
- C. When two cars touch or crash into each other
- D. How many laps have been completed
- E. The code used to render the menu
Rigid Body Dynamics
When a bouncing ball keeps its shape but moves around and reacts to surfaces, which concept in game physics is being used?
- A. Soft body simulation
- B. Rigid body dynamics
- C. Static friction only
- D. Partial rendering
- E. Network synching
Friction Example
If a character slides slowly to a stop on icy ground, which game physics effect is being demonstrated?
- A. High friction
- B. Opposite force
- C. Low friction
- D. Spiral acceleration
- E. Vector scaling
Conservation of Momentum
In a simple game, two balls of equal mass roll toward each other and bounce apart at the same speed after colliding; which principle does this show?
- A. Conservation of color
- B. Conservation of momentum
- C. Constant velocity
- D. Energy depletion
- E. Deformation theory
Why Approximations?
Why do most games use simplified physics models instead of exact real-world equations?
- A. To make games impossible to play
- B. Because exact physics models are always more fun
- C. To ensure faster calculations and real-time responsiveness
- D. Since computers cannot perform calculations
- E. To guarantee random results
Trigger Volumes Example
In a puzzle game, a door opens when a player steps onto a specific area; which game physics concept does this demonstrate?
- A. Trigger volumes
- B. Sprite animation
- C. Momentum transfer
- D. Audio cues
- E. Optic filtering
Simulating Fluids
Which term is typically used for simulating liquids or gases in a physics engine?
- A. Rigid body dynamics
- B. Fluid dynamics
- C. Static mesh shaping
- D. Texture mapping
- E. Motion blurring
Game Physics Trade-Off
Which statement best describes a common trade-off when using physics in games?
- A. More realistic physics always make games run faster
- B. Simpler physics usually means better visual detail
- C. Added realism can require more processing power, affecting performance
- D. Physics only affects online multiplayer modes
- E. Physics settings never impact gameplay