Challenge your knowledge of essential game testing goals and the main types of testing used in video game development. Perfect for understanding quality assurance strategies and identifying various testing approaches in the gaming industry.
Which of the following best describes a primary goal of game testing during development?
Explanation: The main aim of game testing is to detect bugs and make sure the game provides a smooth and enjoyable experience. While graphics and storylines matter, testing doesn't directly improve graphics ('Making the game graphics look as realistic as possible') or focus solely on story details ('Focusing only on the storyline and its plot twists'). Game testing is not about marketing either ('Increasing the game's marketing reach before release').
What is functional testing in the context of video game development?
Explanation: Functional testing ensures that each gameplay feature operates correctly, like character movement or save points. Download speed ('Measuring how fast the game downloads from the server') is related to performance, not core game features. Music quality ('Reviewing the game’s background music for quality') and storyline comparisons ('Comparing the game’s storyline to similar genres') are not the focus of functional testing.
If game testers want to ensure that recent changes haven't broken existing features, which type of testing should they perform?
Explanation: Regression testing evaluates whether recent updates have negatively affected previously working features. Playability testing focuses on player enjoyment and balance, not code stability. Localization testing deals with language and cultural adaptation, and 'Smoke tasting' is a typo of 'smoke testing', which checks core functionality but doesn't verify old features after updates.
During exploratory testing, what is a tester primarily expected to do?
Explanation: Exploratory testing emphasizes tester freedom to uncover unexpected issues through unscripted play. Testing the user interface with a strict checklist ('Only test the user interface following a strict checklist') is the opposite of exploratory testing. Measuring level completion speed ('Measure how many levels a player can complete in one hour') and checking device compatibility ('Install the game on various devices to check compatibility') are valid tasks but do not define exploratory testing.
Why is compatibility testing important in the process of game testing?
Explanation: Compatibility testing checks that the game operates properly on various systems and setups, which is crucial for a broad player base. Tutorial engagement ('It determines if the game tutorial is engaging') and advertisement accuracy are not the main focus. Only testing performance slowdowns ('It focuses solely on detecting performance slowdowns') misses other compatibility factors like input or display issues.