Question 1
Which of the following best describes what a 3D game engine does?
- A tool that simulates three-dimensional physics, rendering, and interactions
- A device that produces three-dimensional sound
- A character animation within a game
- A file organizer for digital assets
- A hardware upgrade to improve internet speed
Question 2
In a typical 3D game workflow, what is the MAIN purpose of using textures?
- To add color and detail to the surfaces of 3D models
- To define animation cycles for characters
- To generate sound effects in a scene
- To control the speed of the game
- To calculate collision between objects
Question 3
Which coordinate axis usually represents the 'up' direction in a standard 3D game world?
- Y-axis
- X-axis
- T-axis
- N-axis
- Zed-axis
Question 4
What is the main function of a 3D modeler during game development?
- To create the shapes and structures of characters, objects, or environments
- To code the main behavior of the game
- To write story dialogues
- To set up music files
- To test the game for errors only
Question 5
Which term describes the process of defining how a character or object moves, such as walking, jumping, or spinning?
- Animation
- Texturing
- Baking
- Scripting
- Modeling
Question 6
In 3D games, what does a 'camera' most commonly represent?
- The viewpoint through which the player sees the game world
- An object that makes characters speak
- A hardware camera connected to the computer
- A tool only for recording sounds
- The object that stores game save files
Question 7
What is a 'mesh' most accurately defined as in 3D game development?
- A collection of vertices, edges, and faces that define the shape of a 3D object
- A code block controlling sound playback
- A lighting setup in a 2D game
- A file containing only audio data
- A painted design applied to a flat image
Question 8
Which of the following is an example of a 'shader' in 3D games?
- A small program that controls how light interacts with surfaces for visual effects
- A script that controls character health
- A textured surface used for background music
- A tool for organizing user interface menus
- A file containing saved game progress
Question 9
During which phase of 3D game development would team members typically plan game mechanics and sketch ideas?
- Pre-production
- Baking
- Retopology
- Leveling
- Shading
Question 10
Which kind of file is MOST likely to be used to store a 3D model before it is imported into a game engine?
- An object file (.obj)
- A text document (.txt)
- A spreadsheet (.xls)
- A midi file (.mid)
- An internet archive file (.zip)