In 2D game development, what term describes a two-dimensional image or animation that represents a character or object on the screen?
Which part of a 2D game program continuously updates the game world and redraws graphics, such as moving a character across the screen?
When positioning a sprite in 2D space, what coordinate entry is typically used for the top-left corner of the screen?
If a 2D game scene requires putting a background image behind the player and score display above the player, what feature best handles this?
Which structure is commonly used for building large 2D game environments out of small squares, like in a maze or grid-based puzzle game?
What is the term for the process of checking when two objects, such as a character and a wall, come into contact in a 2D game?
If a character sprite cycles through different images to show movement, what is this visual effect called?
Which system usually manages player actions like moving left or jumping when keys are pressed in a 2D game?
Gravity in a simple 2D platformer causes a character to fall towards which direction on the screen?
Why might a developer create a basic version of a 2D game with simple shapes and limited features before adding final art and details?