Level Up: Fundamentals of 2D Game Development Quiz Quiz

  1. Basic Concept of Sprites

    In 2D game development, what term describes a two-dimensional image or animation that represents a character or object on the screen?

    1. A. Sprite
    2. B. Byte
    3. C. Script
    4. D. Spite
    5. E. Strike
  2. Understanding Game Loops

    Which part of a 2D game program continuously updates the game world and redraws graphics, such as moving a character across the screen?

    1. A. Data Loop
    2. B. Main Loop
    3. C. Game Loop
    4. D. Frame Loop
    5. E. Play Cycle
  3. Coordinate System Basics

    When positioning a sprite in 2D space, what coordinate entry is typically used for the top-left corner of the screen?

    1. A. (0,0)
    2. B. (1,1)
    3. C. (100,100)
    4. D. (10,10)
    5. E. (5,5)
  4. Layering Visual Elements

    If a 2D game scene requires putting a background image behind the player and score display above the player, what feature best handles this?

    1. A. Z-order
    2. B. Y-sort
    3. C. Layering
    4. D. Stack-trace
    5. E. Mesh-grid
  5. Tilemaps in Games

    Which structure is commonly used for building large 2D game environments out of small squares, like in a maze or grid-based puzzle game?

    1. A. Textbox
    2. B. Tilemap
    3. C. Arraylist
    4. D. Pixmap
    5. E. Timemap
  6. Collision Detection

    What is the term for the process of checking when two objects, such as a character and a wall, come into contact in a 2D game?

    1. A. Position Ticking
    2. B. Collision Detection
    3. C. Sprite Mapping
    4. D. Object Bouncing
    5. E. Detection Layering
  7. Basic Animation

    If a character sprite cycles through different images to show movement, what is this visual effect called?

    1. A. Iteration
    2. B. Illustration
    3. C. Animation
    4. D. Annotation
    5. E. Imitation
  8. Input Handling

    Which system usually manages player actions like moving left or jumping when keys are pressed in a 2D game?

    1. A. Render Engine
    2. B. Audio Handler
    3. C. Input System
    4. D. Output Module
    5. E. Data Array
  9. Game Physics Essentials

    Gravity in a simple 2D platformer causes a character to fall towards which direction on the screen?

    1. A. Up
    2. B. Left
    3. C. Down
    4. D. Right
    5. E. Center
  10. Purpose of Game Prototyping

    Why might a developer create a basic version of a 2D game with simple shapes and limited features before adding final art and details?

    1. A. To increase file size
    2. B. To test core gameplay
    3. C. To finalize music
    4. D. To optimize videos
    5. E. To reduce code quality