Which stage of game development involves brainstorming ideas, setting the main gameplay mechanics, and creating an initial vision document?
During which stage do developers typically create a small, playable version of the game to test key features, for example by making a basic level with placeholder graphics?
In what stage do teams finalize the rules, story, and art direction to act as a detailed plan before building the game, similar to creating blueprints before constructing a house?
Which stage focuses mainly on writing code, building levels, creating art assets, and integrating audio, such as composing background music for a racing game?
What is the term for the stage when basic gameplay is functional but many features and assets are still incomplete, like when testers try out an unfinished puzzle game?
At which point is the game feature-complete, focused mainly on fixing bugs and balance issues, for example by adjusting weapon strength just before releasing a shooting game?
Which process involves systematically identifying and fixing bugs and glitches, such as removing a bug that causes characters to fall through the floor?
What is the name of the stage when the game is officially made available for players to download or purchase, such as releasing it on an online platform?
Which stage occurs after a game is launched and often includes releasing patches, updates, or expansion content, like fixing an online multiplayer server?
What is the term for enhancing aspects like graphics, audio, and controls near the end of development, such as improving sound effects to make them more realistic?