Level Up Your Knowledge: Game Monetization Models 101 Quiz

  1. Understanding Freemium Games

    In a freemium game, which statement best describes how players are typically invited to spend money?

    1. A. They can play the game for free but have the option to purchase extra features or content.
    2. B. They must pay a fee before playing any part of the game.
    3. C. All game features automatically unlock after watching an advertisement.
    4. D. Players receive physical prizes in exchange for achievements.
    5. E. The game requires a subscription but is never free to play.
  2. Identifying Pay-to-Play Models

    Which monetization model requires players to pay upfront before downloading or accessing the game for the first time?

    1. A. Freemium
    2. B. Pay-to-Win
    3. C. Pay-to-Play
    4. D. Subscrition
    5. E. Ad-supported
  3. Subscription Models in Gaming

    When a game offers ongoing access to content and features in exchange for a recurring fee, what is this monetization approach called?

    1. A. Loot box model
    2. B. Free trial method
    3. C. Subscription model
    4. D. Micro-tranzaction
    5. E. Paywhatyouwant
  4. Ad-Supported Monetization

    A mobile puzzle game allows players to watch short video ads in exchange for hints or continues; what type of monetization is this?

    1. A. Donation-based
    2. B. Ad-supported
    3. C. Cross-selling
    4. D. Physical merchandise
    5. E. Crowdfounding
  5. Microtransactions in Games

    If a player spends small amounts of money to purchase in-game items like skins, power-ups, or extra lives, which term best describes this model?

    1. A. Macrotransaction
    2. B. Subscription fee
    3. C. Microtransaction
    4. D. Permanent unlock
    5. E. Ads-enforced
  6. Understanding Loot Boxes

    What is a 'loot box' in the context of game monetization models?

    1. A. A storage system for user progress
    2. B. A random reward purchased or earned in-game that may contain cosmetic or functional items
    3. C. An external controller for hidden features
    4. D. A character upgrade that is always free
    5. E. A passcode-protected mode
  7. Cosmetic vs. Functional Purchases

    Purchasing a new outfit for a character that does not affect gameplay is an example of what type of monetization?

    1. A. Functional item purchase
    2. B. Time-unlock mechanism
    3. C. Cosmetic purchase
    4. D. Subscription reward
    5. E. Pay-to-own mechanic
  8. Explaining Pay-to-Win

    If a player can gain a significant advantage over others by purchasing powerful equipment or abilities, which monetization model does this illustrate?

    1. A. Free-to-play
    2. B. Pay-to-Play
    3. C. Pay-to-Win
    4. D. Rewarded ads
    5. E. Open-source model
  9. Crowdfunding in Game Development

    A development team gathers funds from players in advance by promising early access or special items; what monetization or funding strategy is this?

    1. A. Ad-supported
    2. B. Crowdfunding
    3. C. Microtrasaction
    4. D. In-game currency sale
    5. E. Premium pass
  10. Combining Monetization Models

    What is it called when a game uses several monetization strategies together, such as ads, microtransactions, and subscriptions?

    1. A. Single-stream method
    2. B. Hybrid model
    3. C. Tiered strategy
    4. D. Free-to-win
    5. E. Close-loop system