Understanding Parent-Child Relationships
What happens to a child object when its parent object is moved in a 3D scene?
- A. The child moves along with the parent
- B. The child disappears
- C. The child stays at the original position
- D. The child becomes the parent
- E. The child unlinks from the parent
Defining Parenting in 3D
In 3D modeling, what does 'parenting' refer to?
- A. Assigning ownership between objects
- B. Making objects the same color
- C. Arranging objects on a flat plane
- D. Adding textures to an object
- E. Converting objects to triangles
Grouping vs. Parenting
Which statement accurately describes the difference between grouping and parenting in 3D hierarchies?
- A. Grouping links objects without a hierarchy, while parenting creates a parent-child relationship
- B. Parenting creates clones, while grouping merges objects
- C. Grouping colors objects, but parenting arranges them
- D. Parenting and grouping are identical processes
- E. Grouping always breaks object connections
Inheritance in Hierarchies
If a parent object is rotated, what happens to its child objects in a 3D hierarchy?
- A. Child objects rotate with the parent
- B. Child objects shrink
- C. Child objects become invisible
- D. Child objects turn into lights
- E. Child objects lose all properties
Removing Parenting
After unparenting a child object in a hierarchy, what is the result?
- A. The child object becomes independent from the parent
- B. The child object duplicates itself
- C. The parent object vanishes
- D. The hierarchical connection is duplicated
- E. The child changes its material
Scenario: Hierarchy Impact
If Object A is the parent of Object B, and Object B is the parent of Object C, what happens when Object A moves?
- A. Both Object B and Object C move with Object A
- B. Only Object A moves, B and C stay
- C. Object C moves, but Object B does not
- D. Object B moves and C disappears
- E. None of the objects move
Purpose of Grouping
What is the main purpose of grouping multiple objects in a 3D scene?
- A. To allow simultaneous transformation without hierarchy
- B. To change all objects to the same shape
- C. To collapse them into one mesh
- D. To remove color from all grouped objects
- E. To lock object scaling
Nested Parenting Example
In a hierarchy where a wheel is parented to a car body, which is itself parented to a garage, which transformations affect the wheel?
- A. Transformations of both the car body and the garage
- B. Only transformations of the wheel itself
- C. Only transformations of other cars
- D. Only changes in color of the garage
- E. Only translation, not rotation
Breaking a Group
What is the effect of ungrouping several objects that have been grouped together in a 3D application?
- A. Each object can be manipulated individually again
- B. The group turns into a new mesh
- C. All objects are deleted
- D. The objects become parents of each other
- E. The colors of the objects are swapped
Correct Parenting Terminology
Which term correctly refers to an object that is 'under' another in a hierarchy?
- A. Child
- B. Leader
- C. Follower
- D. Sibling
- E. Aunt