In a 2D game scene, a sprite's local coordinates are (10, 20), and its parent object's world position is (200, 100); if the coordinate system is origin-at-top-left, what is the sprite's position in world coordinates?
Given a sprite sheet that is 256 pixels wide and 128 pixels tall containing 4 rows and 8 columns of equally sized sprites, what would be the correct pixel coordinates for the top-left corner of the sprite in row 3, column 5 (using zero-based indexing)?
In a 2D game engine where the positive Y-axis points down and the origin is at the top-left, which direction does an object move if its Y coordinate increases by 15 units?
If you set a sprite's origin point to (0, 0) (the top-left corner) and rotate it by 90 degrees, how will the sprite's visual position change compared to rotating around its center?
In a 2D scene, two sprites are drawn at the same coordinates but on different layers, and the top-unvisible sprite uses a PNG image where some pixels have an alpha value of 0. What visual result is expected at those fully transparent pixels?