Which of the following best describes the goal of 'challenge' in game AI when a racing game opponent adapts to the player's speed?
In a stealth game, the fact that guards seem to investigate suspicious noises is an example of which Game AI goal?
Why is 'efficiency' an important goal for Game AI, especially in resource-limited devices?
If an enemy character in an adventure game always knows exactly where the player is, which AI goal is most likely being neglected?
When a puzzle game's AI gives hints only after a player struggles for a certain time, which AI goal does this support?
Designing an AI algorithm that uses simple rules instead of complex calculations is an example of focusing on which Game AI goal?
Which AI goal is best represented when NPCs in a simulation react with surprise when something unexpected happens?
When a sports game's AI opponent becomes tougher as the player improves, what key AI goal is being demonstrated?
What does efficiency in Game AI most directly help with, such as reducing the time to make decisions during gameplay?
In a fantasy role-playing game, villagers greet the player differently based on previous choices. Which Game AI goal does this mainly represent?