Identifying Game Data Types
Which of the following best describes telemetry data in the context of video games?
- A. Automatically collected, continuous measurements such as player position, health, and speed.
- B. Manually entered notes about gameplay for developers.
- C. Chat messages between players during a match.
- D. Predefined scores assigned to players after each game.
- E. Visual graphics assets used in the game.
Event Data Example
Which example best illustrates an event in game data collection?
- A. A log file storing memory usage statistics.
- B. A time stamp when a player defeats a boss.
- C. The background music file being used in a level.
- D. The number of colors in the game’s palette.
- E. A typo in code causing an error.
Logs in Game Diagnostics
Why are logs important for game developers during testing and debugging?
- A. They store every image loaded in the game.
- B. Logs capture detailed chronological records of system processes and errors.
- C. They collect players’ mood and emotions.
- D. They contain only information about music playback.
- E. Logs only measure joystick sensitivity.
Distinguishing Telemetry and Events
In a racing game, what would typically be considered telemetry rather than an event?
- A. Logging the moment a race finishes.
- B. Recording a crash against a barrier.
- C. Tracking the player’s car speed every second during the race.
- D. Noting when the pause button is pressed.
- E. A typo in the winner’s name display.
Event Recording Purpose
What is the primary purpose of recording events in a game analytics system?
- A. To license the game to more players.
- B. To track specific and significant actions such as level completion or item collection.
- C. To compress image files automatically.
- D. To create advertisements for the game.
- E. To store background music titles.
Understanding Game Logs
Which description best fits 'logs' as used in game development?
- A. Reports automatically generated about user interface colors.
- B. Continuous sensor measurements from a controller.
- C. Textual records of operations, errors, and system messages over time.
- D. Predefined events like winning a trophy.
- E. Files storing only sound effects.
Telemetry’s Role in Gameplay Balancing
How can telemetry data help improve future versions of a game's level design?
- A. By providing player input text as logs.
- B. By analyzing continuous player behavior like frequent stopping points, identifying areas too difficult or too easy.
- C. By broadcasting game trailers.
- D. By generating random events.
- E. By encrypting all chat messages.
Events versus Telemetry
Which of the following is NOT an example of a gameplay event?
- A. Player collects a rare power-up.
- B. Player's location updated every second.
- C. Player defeats an enemy boss.
- D. Level successfully completed.
- E. Player unlocks a new costume.
Game Logs Utility
If a player encounters an in-game error, why might developers check the game’s log files?
- A. To find a list of every sound played during the session.
- B. To examine detailed error messages and function execution details that occurred during gameplay.
- C. To calculate the player’s high score.
- D. To see the current weather in the player’s location.
- E. To view players' conversations.
Choosing the Right Data Type
A developer wants to know how many times players jump in a platformer level. What data should they record?
- A. Only the background music tempo.
- B. An event each time the jump button is pressed.
- C. A log entry for every frame rendered.
- D. Only continuous telemetry measuring frame-rate.
- E. A typo in the congratulation message.