Mobile Game Accessibility: Design for Everyone Quiz Quiz

Explore key principles and best practices for mobile game accessibility with this quiz designed for designers and enthusiasts. Learn how thoughtful design choices can help create enjoyable, barrier-free gaming experiences for every player.

  1. Color Blind Accessibility in Game Design

    Which practice helps make color-coded in-game information accessible to players with color blindness?

    1. Relying only on red and green color cues
    2. Using contrasting patterns or symbols in addition to color
    3. Reducing the game's color palette to two colors
    4. Increasing overall screen brightness

    Explanation: Using patterns or symbols alongside colors helps players with color blindness distinguish important elements independent of color vision. Simply relying on red and green can exclude those with red-green color blindness. Boosting brightness does not resolve color distinction issues, and reducing the game's palette to just two colors limits design flexibility and may not address every type of color blindness.

  2. Text Readability for All Players

    What is an important consideration when designing in-game text for players with reading difficulties or visual impairments?

    1. Setting all text in all capitals
    2. Placing text over complex moving backgrounds
    3. Using italicized script fonts for style
    4. Ensuring text can be resized or adjusted

    Explanation: Allowing users to resize or adjust text increases readability and supports players with various visual or cognitive needs. Italicized script fonts may be difficult to read for many users, and text over busy backgrounds reduces clarity. Writing in all capitals may hinder comprehension and slow reading speed for many players.

  3. Accessible Game Controls

    Which feature should be included to support players with limited motor skills during gameplay?

    1. Mandatory fast-paced rapid-tap gestures
    2. Hidden controls that require advanced unlocking
    3. Unchangeable default control settings
    4. Customizable control layouts and input methods

    Explanation: Customizable controls allow players to adjust and choose input methods that fit their abilities, improving accessibility. Fast rapid-tap gestures can exclude those with limited dexterity, and making important controls hidden or locked creates unnecessary barriers. Unchangeable control settings may not cater to diverse player needs.

  4. Closed Captions and Audio Accessibility

    Why should mobile games provide closed captions or text alternatives for audio cues and dialogue?

    1. To improve sound quality during noisy gameplay
    2. To display more on-screen text for narrative effect
    3. Because most players prefer playing games on mute
    4. To make audio information accessible to players who are deaf or hard of hearing

    Explanation: Closed captions ensure players who cannot hear or have trouble hearing can access all audio-based information in the game. Not all players play muted, so this is not the main reason. Adding excessive text for style can clutter the screen, and captions do not affect the quality of the game’s audio; they simply provide necessary information.

  5. Clear Feedback and Error Prevention

    When designing feedback for in-game actions, which practice supports accessibility and reduces player frustration?

    1. Providing clear, multi-sensory feedback for successful and failed actions
    2. Only using vibration as the feedback method
    3. Displaying feedback after a long delay
    4. Making feedback subtle and barely noticeable to avoid distraction

    Explanation: Multi-sensory feedback, such as combining visual, audio, and vibration cues, ensures everyone receives clear information regardless of their sensory abilities. Subtle or delayed feedback can confuse or frustrate players, and solely using vibration excludes those with devices lacking haptic features or with hearing impairments. Clear, timely, and varied feedback is crucial for accessibility.