Motivation in Action: Understanding Feedback Loops, Rewards, Streaks, and Progress Bars Quiz

  1. Identifying Positive Feedback Loops

    Which of the following best describes a positive feedback loop in a habit-forming app?

    1. A user receives points after every action, encouraging more frequent use.
    2. The app resets progress to zero every day, regardless of activity.
    3. The user never knows if their actions have any effect.
    4. The app discourages any repeated activity.
    5. Rewards are given only once after registration.
  2. Understanding Rewards

    What is the primary purpose of rewards, such as badges or stars, within digital progress systems?

    1. To acknowledge achievements and encourage continued engagement.
    2. To confuse users about their accomplishments.
    3. To make the app slower to complete.
    4. To provide confidential feedback to developers only.
    5. To reset the user's progress automatically.
  3. Progress Bar Motivation

    In a language learning app, seeing a progress bar fill up as you complete lessons is most likely to:

    1. Increase motivation to keep learning.
    2. Cause frustration by hiding feedback.
    3. Discourage users from starting new lessons.
    4. Erase previous progress accidentally.
    5. Display secret levels without warning.
  4. Defining Streaks

    When an app says 'You have a 7-day streak!', what does this typically mean?

    1. The user has completed an action every day for seven days in a row.
    2. The user has used the app only on weekends.
    3. The user has not logged in for a week.
    4. The user has reached a secret level.
    5. The user will lose all rewards immediately.
  5. Feedback Loop Example

    Which scenario is an example of a feedback loop in a fitness tracker?

    1. The tracker vibrates and displays a message each time you reach 1,000 steps.
    2. The tracker only records steps but never informs the user.
    3. The user must guess how many steps they've taken.
    4. Data is shown at random intervals, not related to performance.
    5. The tracker disables step counting after the first day.
  6. Role of Progress Visualization

    Why do designers use visual elements like bars or circles to show progress?

    1. To make achievements visible and provide clear goals.
    2. To hide user achievements.
    3. To replace reward systems entirely.
    4. To slow down the application deliberately.
    5. To make the interface appear cluttered.
  7. Rewards and Dopamine

    Receiving frequent digital rewards, such as winning coins, often triggers which user reaction?

    1. A feeling of satisfaction and motivation to continue.
    2. A desire to exit the app completely.
    3. Immediate confusion about goals.
    4. Reduced interest in repeating actions.
    5. Forgetting the purpose of the app.
  8. Breaking a Streak Impact

    What is a common effect of breaking a long winning streak in a gaming app?

    1. The user may feel less motivated to keep playing.
    2. The app automatically unlocks new features.
    3. A hidden level becomes available.
    4. Progress bar fills up instantly.
    5. The user starts a positive feedback loop.
  9. Different Types of Feedback

    Which of the following is an example of immediate feedback in an educational platform?

    1. A pop-up message appears right after answering a question.
    2. A summary report is emailed at the end of the year.
    3. Feedback is given only after completing 100 lessons.
    4. The user waits a week for results.
    5. The user never receives any feedback.
  10. Improving User Engagement

    Why do many apps use rewards, streaks, and progress bars together?

    1. To reinforce participation and keep users returning regularly.
    2. To make the app complicated to use.
    3. To discourage users from forming habits.
    4. To remove any sense of accomplishment.
    5. To randomly delete user progress.