Identifying Positive Feedback Loops
Which of the following best describes a positive feedback loop in a habit-forming app?
- A user receives points after every action, encouraging more frequent use.
- The app resets progress to zero every day, regardless of activity.
- The user never knows if their actions have any effect.
- The app discourages any repeated activity.
- Rewards are given only once after registration.
Understanding Rewards
What is the primary purpose of rewards, such as badges or stars, within digital progress systems?
- To acknowledge achievements and encourage continued engagement.
- To confuse users about their accomplishments.
- To make the app slower to complete.
- To provide confidential feedback to developers only.
- To reset the user's progress automatically.
Progress Bar Motivation
In a language learning app, seeing a progress bar fill up as you complete lessons is most likely to:
- Increase motivation to keep learning.
- Cause frustration by hiding feedback.
- Discourage users from starting new lessons.
- Erase previous progress accidentally.
- Display secret levels without warning.
Defining Streaks
When an app says 'You have a 7-day streak!', what does this typically mean?
- The user has completed an action every day for seven days in a row.
- The user has used the app only on weekends.
- The user has not logged in for a week.
- The user has reached a secret level.
- The user will lose all rewards immediately.
Feedback Loop Example
Which scenario is an example of a feedback loop in a fitness tracker?
- The tracker vibrates and displays a message each time you reach 1,000 steps.
- The tracker only records steps but never informs the user.
- The user must guess how many steps they've taken.
- Data is shown at random intervals, not related to performance.
- The tracker disables step counting after the first day.
Role of Progress Visualization
Why do designers use visual elements like bars or circles to show progress?
- To make achievements visible and provide clear goals.
- To hide user achievements.
- To replace reward systems entirely.
- To slow down the application deliberately.
- To make the interface appear cluttered.
Rewards and Dopamine
Receiving frequent digital rewards, such as winning coins, often triggers which user reaction?
- A feeling of satisfaction and motivation to continue.
- A desire to exit the app completely.
- Immediate confusion about goals.
- Reduced interest in repeating actions.
- Forgetting the purpose of the app.
Breaking a Streak Impact
What is a common effect of breaking a long winning streak in a gaming app?
- The user may feel less motivated to keep playing.
- The app automatically unlocks new features.
- A hidden level becomes available.
- Progress bar fills up instantly.
- The user starts a positive feedback loop.
Different Types of Feedback
Which of the following is an example of immediate feedback in an educational platform?
- A pop-up message appears right after answering a question.
- A summary report is emailed at the end of the year.
- Feedback is given only after completing 100 lessons.
- The user waits a week for results.
- The user never receives any feedback.
Improving User Engagement
Why do many apps use rewards, streaks, and progress bars together?
- To reinforce participation and keep users returning regularly.
- To make the app complicated to use.
- To discourage users from forming habits.
- To remove any sense of accomplishment.
- To randomly delete user progress.