Improve your understanding of optimizing frame rates and managing memory in web-based games. This quiz covers key concepts, techniques, and common scenarios for enhancing web game performance, helping you spot and solve critical bottlenecks.
How can using large uncompressed image textures in a web game directly affect the frame rate during gameplay?
Explanation: Large uncompressed textures use significant GPU memory, potentially exceeding system limits and causing frame drops when the GPU cannot process assets efficiently. Reducing script execution time to zero is unrelated, as textures do not directly control scripts. Automated garbage collection may be indirectly affected by increased memory usage but is not the primary result of large textures. Network latency is unrelated to local texture sizes, so doubling it is incorrect.
What is a common indication of a memory leak in a continuously running web game loop over time?
Explanation: A memory leak typically leads to steadily increasing memory consumption and may eventually cause the application to slow down or crash if not addressed. An instant crash on startup usually indicates a different issue, such as a critical error, not a memory leak. Unchanging resource usage shows the absence of a leak, and higher frame rates over time are rare and do not signal this problem.
When optimizing 2D sprite animations in a browser-based game, which technique is most effective for maintaining high frame rates?
Explanation: Sprite sheets bundle multiple images into a single resource, reducing draw calls and improving rendering performance, which helps maintain a smoother frame rate. Rendering each frame as a separate canvas is inefficient and increases overhead. Storing all animation frames in local storage does not affect runtime performance and can waste space. Loading images from the server every frame would dramatically decrease performance and increase latency.
In a fast-paced web game, how might handling a large number of pointer event listeners on many elements negatively impact frame rate?
Explanation: Managing numerous pointer event listeners can overwhelm the event handling system, increasing processing overhead and leading to lag or lowered frame rates. Sound playback and keyboard controls are not inherently affected by how pointer events are handled. The statement about reducing memory footprint is incorrect, as more listeners typically increase the memory demand.
Which data structure choice can help improve both memory usage and iteration speed when storing numerous active game objects during gameplay?
Explanation: Typed arrays store data in a compact, contiguous format, providing better memory efficiency and faster iteration—ideal for many game objects with similar properties. Using a global variable for each object is unmanageable and increases lookup times. Deep nesting adds performance overhead and makes access slower. Randomly naming properties reduces code clarity and hinders efficient processing.