Real or Fake? Exploring Physics in Video Games Quiz

  1. Gravity in Platformers

    In many platformer games, characters can jump very high and land safely without injury. Which aspect of this is usually 'fake' physics compared to real life?

    1. A) Gravity does not affect the character during a jump.
    2. B) The character accelerates upwards faster than downwards.
    3. C) The character takes no fall damage from any height.
    4. D) Gravity reverses direction mid-air.
    5. E) The character floats up instead of falling down.
  2. Projectile Motion

    When a player fires a projectile in a shooter game, sometimes the shot travels in a perfectly straight line, ignoring air resistance or gravity. What is this an example of?

    1. A) Realistic projectile motion
    2. B) Parabolic arc
    3. C) Fake physics
    4. D) Aerodynamic trajectory
    5. E) Hypergravity
  3. Object Collisions

    In some games, fast-moving objects pass through thin walls without stopping, unlike real life where collisions would occur. What is this effect called?

    1. A) Tunneling
    2. B) Friction
    3. C) Reflection
    4. D) Inertia
    5. E) Spamming
  4. Bouncing Balls

    Which scenario demonstrates fake physics in video games when dealing with a rubber ball?

    1. A) The ball bounces higher with each bounce.
    2. B) The ball slows down and eventually stops.
    3. C) The ball leaves a trail of sparks.
    4. D) The ball deforms with each bounce.
    5. E) The ball follows a curved path through the air.
  5. Floating Objects

    Sometimes in games, objects can remain suspended in mid-air after the platform beneath them disappears. What makes this unrealistic?

    1. A) Gravity would pull them down.
    2. B) Objects would explode.
    3. C) Friction would keep them still.
    4. D) Air resistance would make them float.
    5. E) Magnetism would take over.
  6. Water Physics

    In real life, an object dropped in water will sink or float based on its density. In some games, every object simply floats on water. What is this an example of?

    1. A) True buoyancy
    2. B) Density-based floating
    3. C) Fake water physics
    4. D) Surface tension simulation
    5. E) Capillary action
  7. Jump Timing

    In certain games, you can press the jump button slightly after walking off a ledge and still jump mid-air, which breaks real-world physics. What is this mechanic often called?

    1. A) Air hop
    2. B) Coyote time
    3. C) Float jump
    4. D) Rocket leap
    5. E) Double jump
  8. Stacking Objects

    When stacking objects in a game, some objects can balance perfectly on tiny points with no wobble, unlike in reality. What real concept is missing here?

    1. A) Momentum
    2. B) Terminal velocity
    3. C) Center of mass and balance
    4. D) Conservation of energy
    5. E) Tension
  9. Swinging Ropes

    If a game character swings from a rope and immediately comes to a stop when releasing it, this shows fake physics because real movement would:

    1. A) Continue along the swing's arc
    2. B) Pause in mid-air
    3. C) Cause the character to teleport
    4. D) Make the character move upward
    5. E) Reverse the swing direction
  10. Automatic Door Closing

    In certain games, doors close immediately and silently as soon as the player walks through, defying real-world physics. What aspect is usually missing from this behavior?

    1. A) Friction and inertia
    2. B) Color change
    3. C) Gravity reversal
    4. D) Door transparency
    5. E) Temperature drop