In many platformer games, characters can jump very high and land safely without injury. Which aspect of this is usually 'fake' physics compared to real life?
When a player fires a projectile in a shooter game, sometimes the shot travels in a perfectly straight line, ignoring air resistance or gravity. What is this an example of?
In some games, fast-moving objects pass through thin walls without stopping, unlike real life where collisions would occur. What is this effect called?
Which scenario demonstrates fake physics in video games when dealing with a rubber ball?
Sometimes in games, objects can remain suspended in mid-air after the platform beneath them disappears. What makes this unrealistic?
In real life, an object dropped in water will sink or float based on its density. In some games, every object simply floats on water. What is this an example of?
In certain games, you can press the jump button slightly after walking off a ledge and still jump mid-air, which breaks real-world physics. What is this mechanic often called?
When stacking objects in a game, some objects can balance perfectly on tiny points with no wobble, unlike in reality. What real concept is missing here?
If a game character swings from a rope and immediately comes to a stop when releasing it, this shows fake physics because real movement would:
In certain games, doors close immediately and silently as soon as the player walks through, defying real-world physics. What aspect is usually missing from this behavior?