Explore the key differences, practices, and objectives of smoke testing and regression testing in game development through this focused quiz. Gain insights into game testing methodologies, processes, and scenarios essential for reliable game software quality assurance.
Which of the following best explains the purpose of smoke testing during the early stages of a game's development?
Explanation: Smoke testing is typically performed to quickly check whether the most critical functions of the game work, ensuring the build is stable enough for further testing. It is not meant for detailed bug identification in every level or for extensive performance or graphics analysis. While graphical and performance tests are important, smoke tests prioritize basic operability.
After fixing a bug in the character movement logic, which type of testing ensures that no new issues have appeared in previously working features like jumping or shooting?
Explanation: Regression testing is done to confirm that recent changes or fixes have not negatively impacted existing functionalities. Stress testing is for evaluating a game's performance under heavy load, and unit testing focuses on individual code components. 'Repetitive Testing' is not an established term in software testing.
When is it most appropriate to perform smoke testing in the game development life cycle?
Explanation: Smoke testing is typically performed after each new build to ensure the core features are functioning before any detailed testing begins. Waiting until the end, after writing all test cases, or when marketing begins delays essential feedback. Early and repeated smoke tests help quickly detect critical failures.
Which statement best describes the scope of regression testing in video game projects?
Explanation: Regression testing's purpose is to verify that recent changes haven’t impacted other areas of the game, so its scope includes related features. Limiting tests to new features, graphics, or audio would miss unintended side effects. A broad scope ensures overall game stability after modifications.
In the context of game testing, what is a main difference between smoke testing and regression testing?
Explanation: Smoke testing is a shallow test to confirm stability for further work, whereas regression testing looks for issues caused by modifications. Regression testing can be manual or automated, and neither type is strictly more detailed at all times. Also, the order and timing described in the other options are incorrect.