Smoke Testing and Regression Testing in Games Quiz Quiz

Explore the key differences, practices, and objectives of smoke testing and regression testing in game development through this focused quiz. Gain insights into game testing methodologies, processes, and scenarios essential for reliable game software quality assurance.

  1. Purpose of Smoke Testing in Games

    Which of the following best explains the purpose of smoke testing during the early stages of a game's development?

    1. To perform in-depth performance benchmarking
    2. To identify major bugs that might prevent the game from running at all
    3. To evaluate the game's graphical quality under different settings
    4. To thoroughly test every level of the game for minor bugs

    Explanation: Smoke testing is typically performed to quickly check whether the most critical functions of the game work, ensuring the build is stable enough for further testing. It is not meant for detailed bug identification in every level or for extensive performance or graphics analysis. While graphical and performance tests are important, smoke tests prioritize basic operability.

  2. Regression Testing Scenario

    After fixing a bug in the character movement logic, which type of testing ensures that no new issues have appeared in previously working features like jumping or shooting?

    1. Regression Testing
    2. Stress Testing
    3. Repetitive Testing
    4. Unit Testing

    Explanation: Regression testing is done to confirm that recent changes or fixes have not negatively impacted existing functionalities. Stress testing is for evaluating a game's performance under heavy load, and unit testing focuses on individual code components. 'Repetitive Testing' is not an established term in software testing.

  3. Timing of Smoke Testing

    When is it most appropriate to perform smoke testing in the game development life cycle?

    1. After all test cases are written
    2. Once the marketing campaign starts
    3. Only at the end of development before release
    4. After every new game build is compiled

    Explanation: Smoke testing is typically performed after each new build to ensure the core features are functioning before any detailed testing begins. Waiting until the end, after writing all test cases, or when marketing begins delays essential feedback. Early and repeated smoke tests help quickly detect critical failures.

  4. Scope of Regression Testing

    Which statement best describes the scope of regression testing in video game projects?

    1. It is limited to testing only new features added to the game
    2. It targets only audio-related modules after updates
    3. It exclusively tests graphical elements for consistency
    4. It covers all features potentially affected by recent changes or bug fixes

    Explanation: Regression testing's purpose is to verify that recent changes haven’t impacted other areas of the game, so its scope includes related features. Limiting tests to new features, graphics, or audio would miss unintended side effects. A broad scope ensures overall game stability after modifications.

  5. Difference Between Smoke and Regression Testing

    In the context of game testing, what is a main difference between smoke testing and regression testing?

    1. Smoke testing checks basic build stability, while regression testing checks for unintended side effects of changes
    2. Smoke testing is more detailed than regression testing
    3. Regression testing is done before code integration, while smoke testing is done after game release
    4. Regression testing involves only manual tests, but smoke testing is always automated

    Explanation: Smoke testing is a shallow test to confirm stability for further work, whereas regression testing looks for issues caused by modifications. Regression testing can be manual or automated, and neither type is strictly more detailed at all times. Also, the order and timing described in the other options are incorrect.