Explore the critical stages every bug passes through in the game development process. This quiz helps you understand bug reporting, verification, and workflow practices essential for high-quality game releases.
When a game tester discovers a graphical glitch during playtesting and reports it for the first time, what is the most accurate initial status for this bug?
Explanation: The 'New' status is used when a bug is first reported and has not yet been reviewed by the development team. 'Reopened' applies when a previously resolved bug resurfaces, which is not the case here. 'Resolved' and 'Closed' indicate the issue has been addressed or is no longer open, which isn't accurate when a bug has just been discovered. This makes 'New' the correct choice.
After a bug is verified and determined to be valid, which step typically occurs next in the bug life cycle within a game project?
Explanation: Once a bug is confirmed as valid, it is generally assigned to a developer for fixing. Marking it as 'Won't Fix' is only used under specific circumstances, such as low priority or impossible fixes. 'Closed' status comes after verification and resolution, not before any action is taken. Skipping a validated bug for future review is not standard practice, as valid bugs are typically addressed.
A tester finds that a previously fixed bug has reappeared after new features were added, such as a character’s movement glitch. What is this process of confirming the bug’s return called?
Explanation: Regression testing focuses on checking whether new changes have reintroduced previously fixed bugs. Exploratory testing is more broad and unscripted, acceptance testing checks if requirements are met, and scripted testing follows pre-defined test steps. The term specifically describing the retesting of known issues after changes is 'regression testing', making it the correct answer.
If a developer determines that a reported bug is caused by expected behavior and not an error, what is the most appropriate resolution status to set for this bug?
Explanation: 'Not a bug' is chosen when reported behavior matches intentional design or is not considered a defect. 'Fixed' is only used when actual defects are corrected, 'Duplicate' applies when another similar bug report exists, and 'Pending' is not a standard final resolution. 'Not a bug' most accurately reflects the situation described.
Once a bug fix is verified in the game and the fix has been confirmed in the latest build, what is the final status usually set in the bug’s life cycle?
Explanation: 'Closed' is the typical final status after a fix has been verified and the issue no longer exists in the game. 'Open' means the bug is still unresolved, 'Assigned' means the bug is pending work, and 'Forwarded' suggests it has been sent to another team for investigation. By marking the bug 'Closed', the team signals that the issue is resolved and requires no further action.