Which component is primarily responsible for presenting virtual content directly to the user's eyes in an AR/VR system?
If a user moves their head to the left while using a VR headset, which component keeps track of this movement to update the view?
When a player interacts with objects in a virtual environment by pressing buttons, which component is being used?
Which component allows users to hear immersive sound effects, such as virtual footsteps, in an AR/VR setting?
Which part of an AR/VR system handles the calculations needed to create and update virtual environments in real time?
If a VR headset uses accelerometers to detect head movements, what kind of component is an accelerometer considered?
When an AR application overlays graphics on the real world using a live video feed, which component captures the real-world visuals?
Which component enables wireless communication between AR/VR devices and external sources, such as syncing to a smartphone?
In a VR headset, which component helps focus and correct the image so it appears clear and immersive to the user’s eyes?
Which component ensures an untethered AR/VR device can operate without being plugged into a wall outlet, such as during outdoor use?