Unlocking the World of In-App Purchases: Design and Ethics Quiz Quiz

  1. Identifying In-App Purchases

    Which of the following best describes an in-app purchase in a mobile game?

    1. A way for users to buy additional features or items within the app
    2. Downloading the app for free
    3. Receiving app updates automatically
    4. Viewing advertisements inside the app
    5. Creating a security password to access the app
  2. Types of Purchases

    What is an example of a consumable in-app purchase?

    1. A one-time bundle of virtual coins that can be used up
    2. A permanent ad removal option
    3. A downloadable user manual
    4. Lifetime subscription to all app features
    5. A recurring monthly charge for cloud storage
  3. Design Ethics

    Which ethical concern arises if an app makes it hard to distinguish between real currency and in-app currency?

    1. Users may spend more money unintentionally
    2. The game graphics become blurry
    3. Download speeds decrease
    4. The app becomes unavailable offline
    5. User data is automatically deleted
  4. Parental Controls

    Why might including parental control options in an app with in-app purchases be important?

    1. To prevent children from making purchases without permission
    2. To lower the download size
    3. To increase advertising visibility
    4. To improve the app's color scheme
    5. To make the app load faster
  5. User Transparency

    If an app clearly labels which features require payment before users try them, what design principle is being followed?

    1. Transparency
    2. Latency
    3. Opacity
    4. Appraisal
    5. Exclusivity
  6. Regulation and Age

    Which feature helps protect minors from unauthorized spending on in-app purchases?

    1. Requiring password authentication before each transaction
    2. Increasing screen brightness during purchases
    3. Hiding the purchase button from view
    4. Automatically subscribing users monthly
    5. Locking the app after every use
  7. Design Motivation

    What is a common reason app developers use in-app purchases instead of upfront pricing?

    1. To allow users to try basic functionality for free
    2. To reduce screen resolution
    3. To block all free content
    4. To remove user customization options
    5. To eliminate all advertisements
  8. Subscription Models

    Which statement is true about subscription-based in-app purchases?

    1. They charge users on a recurring basis for continued access
    2. They are always free and require no payment
    3. Users only have to pay once for lifetime access
    4. Purchases reset every time the app is updated
    5. They can never be canceled by the user
  9. Ethical Marketing

    What is an ethical way to encourage users to make in-app purchases?

    1. Clearly explaining what users will receive for their money
    2. Hiding the cost until after purchase
    3. Using confusing or misleading language
    4. Automatically enrolling users without consent
    5. Forcing purchases to access free features
  10. Refund Policies

    Why is it important for apps with in-app purchases to provide information about their refund policy?

    1. So users know their options if an accidental purchase occurs
    2. To make the app appear more expensive
    3. So users are discouraged from reinstalling the app
    4. To increase the number of push notifications
    5. So that users cannot report issues