Mobile Navigation Patterns: Tabs, Drawers u0026 Gestures Quiz Quiz

Explore essential mobile navigation patterns such as tabs, navigation drawers, and gesture controls with this quiz designed to reinforce your understanding of their best practices, usability, and differences. Enhance your mobile app design knowledge by identifying the strengths and ideal uses of each navigation pattern.

  1. Tabs Usage

    Which mobile navigation pattern is best suited for quickly switching between two to five main sections on the same screen?

    1. Navigation Drawer
    2. Dropdown Menus
    3. Context Menu
    4. Tabs

    Explanation: Tabs allow users to switch quickly and visibly between a small set of main sections usually located at the top or bottom of the screen. Dropdown menus are generally used for less frequently accessed options. Navigation drawers are better for more than five destinations or when space is limited. Context menus typically provide actions related to a specific item, not overall navigation.

  2. Drawer Advantage

    Why might a navigation drawer be preferred over tabs if an app has eight top-level destinations?

    1. It allows gesture controls
    2. It hides complex navigation in a side panel
    3. It reduces the number of icons on the home screen
    4. It automatically appears at the bottom

    Explanation: A navigation drawer is ideal for apps with many destinations as it can hide numerous links within a side panel, avoiding clutter. Gesture controls can apply to any UI pattern and are not unique to drawers. Navigation drawers usually slide in from the side, not the bottom. While drawers may indirectly reduce home screen clutter, that is not their main advantage compared to tabs or other navigation patterns.

  3. Gestures and Discoverability

    Which is a common disadvantage of relying solely on gesture-based navigation, such as swiping, for primary app navigation?

    1. Gestures increase visible buttons on the screen
    2. Gestures automatically save user data
    3. Gestures decrease app speed
    4. Gestures can be hard for users to discover

    Explanation: Gestures often lack clear visual cues, making them hard for some users to discover and remember. Gestures usually reduce, not increase, visible buttons. They do not generally impact app speed. Saving user data is unrelated to navigation gestures and is not an inherent feature of gesture-based navigation.

  4. Bottom Navigation Bar

    In mobile design, where are tab navigation bars most commonly placed?

    1. On the left edge of the screen
    2. At the top right corner
    3. In the center of the screen
    4. At the bottom of the screen

    Explanation: Bottom placement of tab navigation bars is common because it is easily accessible when holding a phone. Placing tabs in the center or top right corner is unconventional and less ergonomic. The left edge is usually reserved for drawers or side menus rather than primary tab navigation.

  5. Drawers and Context

    When should a navigation drawer not be used as the main navigation method in a mobile app?

    1. If the app requires a dark mode
    2. If the app supports large touch targets
    3. If the app only has three primary sections
    4. If the app uses gesture shortcuts

    Explanation: For apps with only a few main destinations, drawers are harder to discover and create unnecessary complexity compared to tabs. Supporting large touch targets or gestures does not conflict with using a drawer. The option for dark mode does not influence whether a drawer is appropriate.

  6. Gesture Navigation Example

    Which action is commonly associated with a swipe-from-the-edge gesture on a mobile device?

    1. Changing theme color
    2. Zooming into an image
    3. Opening a navigation drawer
    4. Submitting a form

    Explanation: Swiping from the edge, often the left, typically reveals a navigation drawer. Submitting a form usually requires tapping a button. Pinch-to-zoom, not edge-swipe, is used for zooming into images. Theme color changes are generally found in settings, not linked to swipe gestures.

  7. Tab Bar Limit

    What is the recommended maximum number of primary destinations to display as tabs for optimal usability?

    1. Two
    2. Ten
    3. Seven
    4. Five

    Explanation: Usability guidelines suggest displaying a maximum of five top-level destinations in tabs to prevent overcrowding. Seven or ten tabs would make labels difficult to read and increase navigation errors. Two tabs are acceptable but do not maximize the efficient use of this pattern.

  8. Drawer VS Tab Accessibility

    Which navigation pattern offers the easiest access to all main destinations at a single glance for users?

    1. Spinner Menu
    2. Navigation Drawer
    3. Hidden Gestures
    4. Tabs

    Explanation: Tabs keep all main destinations visible simultaneously, allowing for quick one-tap access. Navigation drawers require an extra tap to open before revealing options. Hidden gestures are even less discoverable and not visibly apparent. Spinner menus display one item at a time, not all options at once.

  9. Gestures Use Case

    Which scenario best fits the use of swipe gestures for navigation in a mobile app?

    1. Accessing app settings
    2. Entering text in a field
    3. Logging out of an account
    4. Browsing through a photo gallery

    Explanation: Swipe gestures are intuitive and efficient for browsing related content such as moving between photos. Accessing settings or logging out are usually done through menu selections rather than gestures. Entering text requires keyboard input, not swiping between items.

  10. Navigation Pattern Combinations

    Which combination of navigation patterns is most common in apps that need both quick top-level access and space for more destinations?

    1. Tabs and Navigation Drawer
    2. Tabs and Checkboxes
    3. Gesture and Radio Button
    4. Context Menu and Spinner

    Explanation: Combining tabs for quick top-level access with a navigation drawer for additional or less-frequently accessed destinations is a well-established pattern. Context menus and spinners are generally for actions, not structure. Tabs and checkboxes serve different interface functions, while gestures and radio buttons do not complement each other for navigation.